ASCII shooter cross between Robotron and Tower Defense.

Released Nov 9, 2025

This marks the milestone of my 10th vibe game since eight months ago with March of the 72 Demons.

maze aspect: is you complete a level like a pac-man where you must pick up the gold ('$' like Moria or Angband) and diamonds (diamond symbol) both to advance and clear the level.  Dragons spawn in and breath fire.

twin stick/robotron aspect: WASD shoots, arrow keys move.

Trees are obstacles which block your path (on the 2nd life and beyond)

Chopping trees requires a combo move with 'c' and a directional key.

Similarly distracting is that picking up anything worth Gil or the Wide shot requires space bar.  Adds stress/interesting decision making.

Dragons breath fire both at player and to clear trees and destroy towers.

You can buy towers, and must buy ammo which is limited, with Gil from the gold and the diamonds.  The towers coordinates on the screen get re-scrambled every level advance, but you get to keep your towers with you.

Ammo autobuys but only when simultaneous conditions arise:

Zero ammo and at least 500 Gil, will buy a fixed 100 ammo for precisely 500 Gil.

(answering Developer3244 because Itch.IO has me moderator locked on all replies, and has done so for ever since their DDOS attack, and I've emailed itch support at least 4 times and they never ever got back at all, so for example in music jams i have to quietly support people outside Itch that said nice things like repost their soundcloud etc)

There is a wide-shot power up with 5 levels.

Vibe coded with Rosebud AI but by a person who grew up as early Gen-X so a good feel for stacking features (for another densely-packed example see "It's Time To Get Catty!" elsewhere on my page.)

Features 7 music pieces of my own composition

Comments

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(+1)

pretty cool concept of an ASCII shooter. Once i ran out of ammo, i couldn't find any ammo symbol, so i kinda got softlocked. And even tho this game is pretty minimal, after 5 enemies the game started lagging.