
Quantum Foam Dive
This (as it now stands) is just kind of an idler where you are bombarded immersively with science concepts like some kind of Lumosity game for brain-exercise.
My 2nd Godot game (The other is "Please Be Upstanding For The Mayor Of Singleton" made several months ago)
So a pure educational game where Ozomalk the lizard guy just kind of trails behind you as you dive further down into the Quantum Foam Soup.
There's no real danger to the diver and your score just goes up like ProgressQuest or such.
There wasn't enough AI credit budget left on the week (Claude Opus was down to 4% left until Tuesday at 9am) so the process was like this:
make a big huge text file out of chatting in the X/Twitter sidebar with Grok initially in Javascript text.
Then I took it to Ziva AI within Godot and said translate these JS scripts entirely into Godot. And it converted to GDScript, there wasn't any C# code generated this time around.
Then when Ziva was as close as i could safely get (it had only $20 credit) i turned to Claude's 4% left and said "ok Opus can you check this for bad errors that Ziva was well-meaning but had strewn all over the place") and Claude was my hero and said aye aye sir.
And so from -here- it took my Godot which i had used the wrong editor for web deployment, and swapped the contents over to the other Godot editor, and finished out a proper zip build for me at like 1.5% left.
And that's my story I came in hot running on fumes across the finish line.
The credits make the game sound 50 times cooler than its passive state right now, And i would have done that budget permitting, I tend usually to make real games where people shoot stuff and get blown up, etc.
Cheers!
main website:
| Updated | 7 days ago |
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | exedexes1 |
| Genre | Educational |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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